At least in Pharoah you could deck out the streets and plazas, build beautiful statues, and gain great satisfaction when the houses level-ed up. Overall as a city builder it lacks the thing that I really enjoy about them, and that is the moments during gameplay where you can sit back and admire what you're building. I don't know if it's possible you somehow bypassed it. I thought the tutorial was very straightforward though. So instead of progressing through different levels, the game sort of builds multiple different levels with the variance of the biome challenges. You could very-well end up with large resource patches you cannot take advantage of. This adds another level of complexity of not knowing if you need the large Trapper's camp later and making a sort of gamble with your starting buildings. In Against the Storm all these mechanics are there except you are manually assigning workers based on their traits, the game does not care how close or how far away they are, but you also don't know the full extent of the resources on your map until you cut into a glade. The resources are for all intents and purposes infinite, and the challenge is building a resource structure nearby, building a road, and making sure there was enough housing nearby so workers would get to it. In Pharoah there are similar "demands" that have to be met to achieve victory or good delivered by a certain timeline to appease the pharoah or the gods. Let's take one of my all time favorite city-building games as a comparison Pharoah. Second would be the glades and the resources themselves. The randomized buildings you get to choose from at the start and then again at each advanced level is supposed to add some challenge to the resource management. In Against the Storm there are multiple paths through buildings which can produce similar goods. In most city-builders you only have one building or method of facilitating a production chain. The first thing is the "deck" style of available buildings. I've played a lot of city builders, and Against the Storm is manipulating several core mechanics found in them and turning them on their heads.
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